With Boba Fett’s introduction to the game, Star Wars: Legion also welcomes a new unit type: the operative. Every Star Wars: Legion army can have up to two operatives, letting you pair these powerful units with one or two commanders. Whether Darth Vader dispatches Boba Fett to do the will of the Empire or he works alongside General Veers, Boba Fett can wreak havoc across the battlefield, beginning with his three signature command cards.
Although these cards only allow you to issue orders to Boba Fett himself, they also give you access to many of the gadgets Fett has added to his armor. For example, Boba Fett can shoot his Whipcord Launcher with lightning-quick reflexes, pinning an enemy trooper unit in place with two immobilize tokens and two suppression tokens. Not only could this leave a powerful unit such as Luke Skywalker exposed to attack, it also gives Boba Fett the chance to zip around the battlefield and find a better position while engaged to this unit.
When he does move in for the attack, Boba Fett has plenty of options to choose from. His E-3 Carbine is the most visible threat, piercing through enemy defenses from longer ranges. But Boba Fett also has a whole array of weapons hidden within his armor. Wrist rockets don’t have quite the same range as his carbine, but they can conveniently break through a vehicle’s armor. And if an opponent does manage to get close enough to Boba Fett to perform a melee attack, his boot spikes should prove to be more than a match.
But Boba Fett's Mandalorian armor does more than store weapons, of course. It adds a good amount of protection, ensuring that Boba Fett rolls red defense dice when he is attacked. On top of that, though, it also helps him become Impervious to enemy fire. This ability gives Boba Fett the opportunity to stave off damage by letting him roll an extra defense die for every point of Pierce in the attack pool.